Wednesday, January 1, 2014

Black Pool (04)

Vel and Avegnum quietly backup to the extent of the shadowy light of the ever burning torch newly acquired from the fallen Halvdan. At approximately 40' from the edge of the black pool Vel fires off one of his eldritch blasts which strikes the black liquidy edge of inkiness. At first no response, then the blackness suddenly swirls and a section of it rises up and surges forward 10' outside of the pool.

Avegnum and Vel both see what looks somewhat like a giant black slug covered in dark slime. It fills the floor of the tunnel and rises up a good three feet with many protruding appendages, like eye-stalks, moving about it, and two large black flaps on it's top, or perhaps back, that flex up and down like clunky, slimy, giant butterfly wings.

<+>
INI
XY
Name
Health
AC
Saves
Notes
<+>
10
Vel
18
20 (FF16, T14)
F+6/R+8/W+7
Medium load w/ barrel,
7
Blood Pudding 01
17%
7 (FF7, T6)
F+10/R+0/W-2
SR20, grappled with Avegnum
7
Blood Pudding 02
89%
7 (FF7, T6)
F+10/R+0/W-2
SR20
5
Avegnum
72
20 (FF17, T14)
F+12/R+7/W+4
grappled with BP1
Medium Load for Vel: 40’ Speed, -3 skill check penalty, +3 max Dex bonus to AC.

[map]

Wednesday, October 16, 2013

Inverted Madness (04)

Halvdan reacts the most quicklyest of the four combatants. He stands, takes a 5' step and swings his electrical sword at the creature. His swing crackles and is true and so strong that the creature is split into two pieces. At first it looks dead, but then it’s oozy nature reveals itself as the two individual pieces spread out to contain areas equal to the original creature. One slides 5’ ‘north’ and the other slips 5’ ‘west’. Both creatures strike out at Halvdan with bright orange pseudopods. Both creatures impact the Karrnathis General. Vel and Avegnum can see steam rising off the general’s body as they hear the familiar sizzle of an acid augmented slimy attack. Both ooze creatures manage to wrap pseudopods around the general as they attempt to eat him from differing directions.

Vel and Aveg are up. Vel knows, from his knowledge of subterranean critters, that these are some kind of Ochre Jelly. They are different in some way that he is unsure of but given their basic nature he knows they are mindless, don’t need to see, are immune to poison, sleep effects, paralysis, polymorph, stunning, critical hits flanking, gaze attacks, visual effects, illusions, and other attack forms that rely on sight, and all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). He also knows they cause acidic damage when they attack, and has just had his suspicion that they split when struck with slashing weapons confirmed. He knows they like to entangle their prey and acidicly digest them slowly, though they do not paralyze like the gelatinous cube would.

Room is about a 25' square with about a 7 foot ceiling/floor. The hatch is now above the characters, who all start off prone.












 <+>
INI
XY
Name
Health
AC
Saves
Notes



13

Halvdan
20%
22 (FF22, T10)
F+14/R+3/W+7
Grappled (OJ3), Staggered



11
C1
Orange Jelly 1
6%
4 (FF4, T4)
UNK




11
A3
Orange Jelly 2
5%
4 (FF4, T4)
UNK




11
B3
Orange Jelly 3
1%
4 (FF4, T4)
UNK




11
C2
Orange Jelly 4
13%
4 (FF4, T4)
UNK



 <+>
9

Vel
48
20 (FF16, T14)
F+6/R+8/W+7



 <+>
8

Avegnum
119
20 (FF17, T14)
F+12/R+7/W+4













Monday, August 19, 2013

Tunnels of Madness (09)

Vel steps through the circular, rune-carved portal. He feels a tingly, numbness as he passes through, almost like passing through some anesthetic spider web. The feeling quickly passes and is replaced with the small but growing sense of anticipating dread in the pit of his stomach.

He is followed by Halvdan about 40' behind, just barely able to see Vel at the edge of his ever burning sword, following is Avegnum another ten feet behind. The three men slowly, cautiously walk down the natural looking passageway only hearing themselves and the faint sounds of dripping-running water. The tunnel is cool, and moist. The sounds they make echo several times before fully diminishing in the rock-walled emptiness.

Farther and farther they proceed, always heading down, though at no steep angle it is great enough for the surface dwellers to notice. The cavern passageway curves back and forth, side to side, seemingly at random. The tunnel only goes one way, though it widens and narrows around them. Sometimes they have to squeeze through, scraping their armor against wet rock walls, and other times they cannot see both walls at the same time.

For the best part of an hour, as far as they can tell, the three wander deeper and deeper, then after Vel squeezes through a particularly tight spot something grabs him, engulfs him and jostles him around. Though he can feel pressure against him, he feels no pain. The thing holding him avoided his fiendish vision, but it feels like he's inside a giant wet sack full of jelly. It tosses him around a bit, and he finds himself unable to move. While he is able to breath, he feels like he is underwater, and therefore cannot take a breath.
Halvdan and Avegnum simply see Vel struggling to quietly get through a very tight spot, a hole about a couple feet wide and maybe four feet tall, before he disappears through the opening. They continue walking forward until they get to the hole. Halvdan looks through before trying to squeeze his way through, and sees Vel floating in the air in front of him only a couple feet away.












<> 
Initiative
XY
Name
Health
AC
Saves
Notes


 <> 
24

Vel
30
20 (FF16, T14)
F+6/R+8/W+7



12

Halvdan
111
23 (FF22, T11)
F+14/R+3/W+7



11

Avegnum
91
20 (FF17, T14)
F+12/R+7/W+4



5

Clear Cube
0%
? (FF?, T?)
F+?/R+?/W+?
 Dead